![]() Although familiar to players already, her time in Nivalis since we last saw her has made her a very different Rania. But he intends to follow Hayse around all night to prevent him from fleeing justice and to incarcerate him first thing in the morning.Īfter a brief playable prologue with Hayse, the game returns to more familiar territory as the narrative shifts over to Rania. Not right away, though, as the bot doesn't officially start with the CorpSec police force until the next day. Matters don't improve much when the robot Morpho shows up to arrest him. Since he owes money to more than a few ticked-off citizens looking to collect, it seems like Hayse isn't long for this world. No one knows this better than Hayse, a down-on-his-luck, profanity-spewing former Cloudpunk driver who indulges in whatever booze and drugs he can get his hands on. In these lower levels, it seems everyone's out for themselves and the only way to get ahead is to screw everyone else. The rich still live above the clouds, while the rest of society dwells in the perpetual gloom and rain beneath. Set two months after the events of the original game and Rania's fateful encounter with CORA, little has changed in the decaying city. While this substantial downloadable expansion is even more talkative than the base Cloudpunk game, the new characters and an extra layer of polish on the already impressive production values make for an engaging return to the entropy-gripped metropolis of Nivalis. This time out, however, the story isn't theirs alone as ION LANDS' 3D voxel-based Cloudpunk: City of Ghosts introduces a new playable character named Hayse, along with his robot frenemy and would-be Corpsec officer Morpho. Rania is back, with her android canine Camus and new hovercraft AI.
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